๋ฌผ๋ฆฌ ๊ธฐ๋ฐ˜ ํ…์Šค์ฒ˜์™€ ๋จธํ‹ฐ๋ฆฌ์–ผ ์›๋ฆฌ ์ดํ•ด ํ•˜๊ธฐ (Feat. PBR ํ…์Šค์ฒ˜)
ยท
[3D & 2D ๊ทธ๋ž˜ํ”ฝ์Šค]/์„ญ์Šคํ„ด์Šค
[๋จธํ‹ฐ๋ฆฌ์–ผ์˜ ์†์„ฑ] ๋จธํ‹ฐ๋ฆฌ์–ผ์€ Base Color, Metalic, Roughness, Normal, Height ๋“ฑ์˜ ์†์„ฑ์„ ๊ตฌ์„ฑ๋จ. ํ•ด๋‹น ์†์„ฑ์„ ์ œ๋Œ€๋กœ ์ดํ•ดํ•  ํ•„์š”๊ฐ€ ์žˆ์Œ. ์ด ์†์„ฑ๋“ค์€ '๋ฌผ๋ฆฌ์ ์œผ๋กœ ์ •ํ™•ํ•œ ๊ณ„์‚ฐ' ์„ ๋ฐ”ํƒ•์œผ๋กœ ๋งŒ๋“ค์–ด์ง. so, '๋ฌผ๋ฆฌ ๊ธฐ๋ฐ˜ ํ…์Šค์ฒ˜ ์†์„ฑ(PBR ํ…์Šค์ฒ˜ ์†์„ฑ, Physically Based Rendering)' ์ด๋ผ๊ณ  ํ•จ. [ํŠน์ • ์˜ค๋ธŒ์ ํŠธ๊ฐ€ ๊ฐ€์ƒ๊ณต๊ฐ„์—์„œ ํ˜„์‹ค๊ฐ์žˆ๊ฒŒ ํ‘œํ˜„๋˜๊ธฐ ์œ„ํ•œ ์š”์†Œ] ํŠน์ • ๋ชจ๋ธ๋ง์— - Base Color, Metalic, Roughness, Normal, Height ๊ฐ€ ์žˆ์œผ๋ฉด > ํ˜„์‹ค๊ฐ์žˆ๋Š” ์˜ค๋ธŒ์ ํŠธ๊ฐ€ ๋˜๋Š”๋ฐ ์ตœ์†Œ ํ•„์š”ํ•œ ์š”๊ฑด์€ ์ถฉ์กฑ (์ด๋ผ๊ณ  ๊ฐ€์ •) [PBR ํ…์Šค์ฒ˜๋ž€?] ํŠน์ • ์˜ค๋ธŒ์ ํŠธ์˜ Base Color, Metalic, Roughness, Normal..